Team 5275, The TIME Bots, was founded in 2013 with a mere seven members with Steve McClellan as the adviser. The team was founded with the goal to promote STEM and teach various skills to the members of the team. After this first year, Steve left the school for another job and in the meantime, the team was left without an advisor. It was during this time frame that Sue Rame volunteered and kept the team alive until our new advisor, Mark Lockhart, was able to take the role. We are very thankful for her actions to keep the team functioning. Since then, our team has grown and learned in many ways. We hope for a bright future of even more learning experiences and growth for the team and community as a whole.


Below is a brief video/description for every year of the team.


2024-2025 REEFSCAPE

In REEFSCAPESM presented by Haas, two competing alliances are invited to score coral, harvest algae, and attach to the barge before time runs out. Alliances earn additional rewards for meeting specific scoring thresholds and for cooperating with their opponents. During the first 15 seconds of the match, robots are autonomous. Without guidance from their drivers, robots leave their starting zone, score coral on the reef, harvest algae from the reef, and collect and score additional coral. During the remaining 2 minutes and 15 seconds, drivers control their robots. Robots collect coral from human players at their coral station and score them on the reef. To unlock all scoring locations on the reef, robots must dislodge algae from the reef and either score it in the barge or deliver it to the human player through the processor. A human player can then deliver the algae to the barge. If at least two algae are scored in the processor by each alliance, both alliances earn a Coopertition Point (which influences their rank in the tournament) and lowers the requirements for a ranking point. As time runs out, robots prepare to return to the surface with their algae by grabbing onto their cages and parking under the barge. The alliance that earns the most points wins the match!


2023-2024 CRESCENDO

In CRESCENDOSM presented by Haas, two competing alliances are invited to score notes, amplify their speaker, harmonize onstage, and take the spotlight before time runs out. Alliances earn additional rewards for meeting specific scoring thresholds and for cooperating with their opponents. During the first 15 seconds of the match, robots are autonomous. Without guidance from their drivers, robots leave their starting zone, score notes in their speaker or amp, and collect and score additional notes. During the remaining 2 minutes and 15 seconds, drivers control their robots. Robots collect notes from human players at their source and score them in their amp and speaker. Each time an alliance gets 2 notes in their amp, the human player can amplify their speaker for 10 seconds. Notes scored in an amplified speaker are worth more points than those scored in an unamplified speaker. A human player may choose to repurpose a note scored in their amp in cooperation with their opponent. If each alliance repurposes a note by hitting their Coopertition button in the first 45 seconds of teleop, all teams in the match receive a Coopertition point (which influences their rank in the tournament), and the number of notes needed for the melody bonus is reduced. As time runs out, robots race to get onstage and deliver notes to their traps. Harmonizing robots, i.e. robots sharing a chain, earn an added bonus. Robots earn even more points if a human player spotlights robots on a chain by scoring a note on the chain’s microphone. The alliance that earns the most points wins the match!


2022-2023 CHARGED UP

In CHARGED UPSM presented by Haas, two competing alliances are invited to process game pieces to bring energy to their community. Each alliance brings energy to their community by retrieving their game pieces from substations and scoring it into the grid. Human players provide the game pieces to the robots from the substations. In the final moments of each match, alliance robots race to dock or engage with their charge station!


2021-2022 RAPID REACT

In RAPID REACTSM presented by The Boeing Company, two competing alliances are invited to process cargo for transportation. Each alliance is assigned a cargo color (red or blue, based on alliance affiliation) to process by retrieving their assigned cargo and scoring it into the hub. Human players assist the cargo retrieval and scoring efforts from within their terminals. In the final moments of each match, alliance robots race to engage with their hangar to prepare for transport!


For centuries, sports have played an integral part in our culture. The FIRST community is building a culture that recognizes the athlete in each of us. This season, our programs represent the evolution of our sports and activities that make us physically and mentally strong. We’re teaming up with Disney and Lucasfilm for our 2020-2021 robotics season theme: FIRST® GAME CHANGERSSM, powered by Star Wars: Force for Change. It’s time to redefine the game and revolutionize the way we play and move. Fortnite battle pass


2019-2020 INFINITE RECHARGE

With limited time and resources, teams of students, supported by adult mentors, build and program robots to perform challenging tasks in alliance with other teams in FIRST® Robotics Competition. FIRST® Robotics Competition teams will work toward building a new metropolis, harnessing renewable sources of energy to power the grid, generate new growth, and keep our community engaged, in INFINITE RECHARGE.

Total Members: 21

Male: 16   Female: 5

Seniors: 2   Juniors: 10

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Sophomores: 4   Freshman: 5


2018-2019 FIRST DESTINATION: DEEP SPACE

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The 2018-2019 competition, DESTINATION: DEEP SPACE, involves two alliances of three teams each, with each team controlling a robot and performing specific tasks on a field to score points. The game centers around an outer space theme involving two alliances consisting of three teams each competing to place poly-carbonate hatch covers and orange rubber balls or "cargo" on rockets and cargo ships before returning to their HAB platform to climb at the end of the match.

Total Members:  21

Male: 14   Female: 7

Seniors: 1   Juniors: 4

Sophomores: 10   Freshman: 6


2017-2018 FIRST Power Up

The 2017-2018 competition, FIRST Power Up, involves two alliances of three teams each, with each team controlling a robot and performing specific tasks on a field to score points. The game has a retro 8-bit theme and teams are required to place milk crates, or "power cubes", on large balancing scales to tip the scale and gain ownership. Alliances can also trade power cubes for power ups, giving them a temporary advantage in a match. At the end of the match, robots can climb the tower attached to the center balancing scale using a rung attached to the tower, giving them additional points.

Total Members:  28  

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Male: 17   Female: 11

Seniors: 3   Juniors: 0

Sophomores: 13   Freshman: 12


2016-2017 FIRST Steamworks

The 2016-2017 competition, FIRST Steamworks, involved three major goals. The most sought after was to collect gears out of a chute and deliver them onto a hook on a tower in the middle of the field. The arena also had many balls scattered about that could be picked up and shot into a low goal for average points, or a high goal for more points. During the last thirty seconds of match, ropes were deployed for robots to climb to the top. Our team preformed adequately this year, placing in the middle of the ranking, but we also learned a great deal too. This year we successfully engineered our first mecanum drive train and our first "shadow bot". Overall, it was another great year for the team.

 

Total Members:    20

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Male: 14    Female: 6

Seniors: 2   Juniors: 7

Sophomores: 5   Freshman: 6


2015-2016 FIRST Stronghold

The 2015-2016 competition, FIRST Stronghold, involved a different styled game than usual. There were several goals, but the major focus in this challenge was that there were five obstacles on the field for our robots to get passed. These obstacles were switched around, and swapped for others as well, so our robot had to be well rounded in order to adapt to every situation. Getting passed the obstacles or "defenses" scored points. Additionally, robots could take a ball to push into the opponents low goal or shoot into there high goal for additional points. At the end of a match, the robots were given a short time time attach on top of the tower and pull themselves up for a last bonus. While our team placed near the bottom of the ranking, we are proud of our versatile bot, and experimented new concepts like suspension and pneumatics.

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Total Members:    17

Male: 12   Female: 5

Seniors: 1   Juniors: 5

Sophomores: 6   Freshman: 5


2014-2015 Recycle Rush

The 2014-2015 competition, FIRST Recycle Rush, was a simpler challenge. This year, robots had the goal to stack crates and barrels as well as organizing them into the correct location to score points. Additionally, they could move pool noodles or place them inside barrels for more points. As only our second year, our team placed relatively low, but it is a great part of the learning process in which we will improve over the years to come.

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Total Members:    14

Male: 11   Female: 3

Seniors: 6   Juniors: 1

Sophmores: 3   Freshman: 4


2013-2014 Aerial Assist

The 2013-2014 competition, FIRST Arial Assist's challenge was to launch or push a large ball into different goals. To accomplish this, our team designed a wooden pendulum. The pendulum used physics to launch the ball up and into the goals.

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Total Members:    7

Male: 7   Female: 0

Seniors: 1   Juniors: 4

Sophomores: 1   Freshman: 1